
Presentable liberty wikipedia generator#
This may be the room he died in, as the door may be completely charred, representing a severe electrical incident may have occurred, likely the generator exploded in the room, killing Salvadore and causing the room to burn, however there is no mention of fire and therefore whatever incident happened inside may be contained behind the door. Survive long enough to figure out the clues and get out of your prison cell. Next to the front door of the building you are trapped in, there seems to be an incredibly black door with an intact doorknob, which cannot be opened, it is the same as other doors. Doctor Money claims that he was electrocuted to death upon breaking the generator, but he was never seen dead. He suggests the protagonist should come down after he attempts to break the Protagonist out of the prison by smashing the generator powering the electric lock on the their cell, at 5:53pm according to the clock in the cell. There’s 10 days left now, and only 3979/12000 have been raised so far. He is incapable to reach anywhere above the ground floor, but manages to discover the lock on the protagonist's cell is powered by electricity. Kickstarter for Presentable Liberty & Exoptable Money Remakes - 10 Days Left I’m not sure if you’ve heard yet, but there’s a Kickstarter currently going on for Remakes of Exoptable Money and Presentable Liberty, the first 2 games in the Menagerie series. But is suspicious on why the building had none of rooms designed as a prison cell according to a floor plan he has. He decided the protagonist had to be freed, and succeed in breaking into the building. It'll take some patience, since most of the time you're waiting for letters and only really have a few crudely made high difficulty games to play to keep you busy outside of that. Later on, he comes back to his hometown to find people were all dead and blood was wildly spilled in the town. Obviously Presentable Liberty isn't a game for everyone, which is sad because this game is the kind of game that ends with an impact. He makes you a table over the course of the game. In the beginning, he writes letters about being on an exploration, discusses about his past and gives you a bug to keep you company. He claims he has no family but his hometown as the same as the protagonist's.

Salvadore, addressing himself as Salvadore, Salvadore the traveller, Salvadore the master woodworker (when he finishes a table) or simple Sal, is one of the three friends of the protagonist. Which MBTI personality type best fits Database for Presentable Liberty personality type and what is the. However, if you are interested in seeing an unusual and compelling psychological horror game, you should definitely give it a try.Back of envelope from Salvadore, addressing himself as "Salvadore the Traveller". A list related profiles to Presentable Liberty. The game is simply a time-waster with a disturbing and depressing story.

It is not very long, and it comes with very limited mechanics. Presentable Liberty is a first-person game that takes place in an area not much bigger than a medium-sized closet, only lasts an hour or two, and is somewhat characterless (because you never. Presentable Liberty is a strange narrative experience with minimal gameplay elements. But, these things are simply distractions and does not really do much but occupy your already limited map. Among the items are party poppers, a table, a spider, some posters, and a clock. You can also collect the items that the character sends you with their letters. Note that the result of these games does not affect the main story. You can use this console to play in-games minigames to pass the time between letters. You will, however, be given a GameBoy-like console about ten minutes into the game. With this, the rate of information inflow is fixed. This creates a feeling that you are helplessly trapped with not even a slight ray of hope.Īdditionally, the game does not include a mechanism for responding to the incoming letters. You will spend nearly the whole game confined within the prison cell. Unlike other adventure games, Presentable Liberty only allows for certain digital functions to occur, thereby creating parameters players must act within. These events will only add to your helplessness as you cannot do anything but wait for another letter to arrive. The conclusion of the game is that you will develop a bond with three of the characters, one of which will, unfortunately, die. More, these letters will also invoke various emotions that will somehow doubt your existence. They also keep you informed on the happenings outside the jail. Each letter gives you a backstory as to what has happened.

In the game, the player is trapped in a jail cell which (for the majority of the game) they cannot leave. The letters come from various characters, including Salvador, Charlotte, Dr. Menagerie II: Presentable Liberty is a 2014 indie psychological horror video game made by Robert 'Wertpol' Brock as a part of the Menagerie series.
